🍎 Giới thiệu:
- Sculpting toolsClay, flatten, smooth, mask and many other brushes will let you shape your creation.
Need hard lines? You will also find some lasso/line/curve cutting tools. - Stroke customization
Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
You can save and load your tools preset as well. - Painting tools
Vertex painting with color, roughness and metalness.
You can easily manage all your material presets as well. - Layers
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded. - Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow. - Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process. - Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers, as they will be automatically updated! - Primitive shape
Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch. - PBR rendering
Beautiful PBR rendering by default, with lighting and shadows.
You can always switch to matcap for a more standard shading for sculpting purposes. - Post-processing
Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc - Files
Save and open glTF, OBJ and STL files.
Layers and PBR painting are only kept through GLTF files. - Interface
Easy-to-use interface, designed for mobile experience.
There is also a lot of customization possible!
You can save and load your tools preset as well. - Painting tools
Vertex painting with color, roughness and metalness.
You can easily manage all your material presets as well. - Layers
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded. - Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow. - Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process. - Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers, as they will be automatically updated! - Primitive shape
Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch. - PBR rendering
Beautiful PBR rendering by default, with lighting and shadows.
You can always switch to matcap for a more standard shading for sculpting purposes. - Post-processing
Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc - Files
Save and open glTF, OBJ and STL files.
Layers and PBR painting are only kept through GLTF files. - Interface
Easy-to-use interface, designed for mobile experience.
There is also a lot of customization possible!
Video/Screenshots
🔥 Mật Khẩu Giải Nén (Nếu có): 123 🔥
1.76 | OS ≥ 14.0
1.82 | OS ≥ 14.0
1.84 | OS ≥ 14.0
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